Finlay leaves home

He’s gone to live with the cool geeks, but it’s a struggle to maintain their nerdiness! Is it wrong to complain that my Sims are so (too) friendly? All I want is for them to live with their loner, geek, clumsy and anti-social traits and all they want is to spread the love and hang out together…

Anyway, it started with (a Sim – insert name later!), one of the triplets originally dreamt up to be live in servants at the Simself’s penthouse. But then came the butlers, and then I didn’t enjoy playing the penthouse lots very much, and actually the triplets turned out to be really cool Sims on their own. (a Sim – insert name later!) was the first to leave home and moved into 19 Culpepper House (the ‘needs tlc’ apartment). It was fun for a while but eventually the rats, roaches and iffy green stink just became really boring. He was learning to be an astronaut so didn’t have the time or skill to fix problems, and the landlord was useless too. So he moved into 17 Culpepper House the one with gremlins!! And that wasn’t any fun at all 😦

Here’s a thought EA, why not enable those starter flats and fixer-uppers to be fixed up. If for instance the tenant regularly put rat/roach poison down why not make the vermin appear less often, and then possibly never again. And why not enable a ghostbuster service NPC to clear away ghosts too. Introducing real life challenges might just make the game more dare I say intuitive. Certainly having the Sims work hard and save to climb the social ladder will be much more immersive than numbing players with repetitive animations that get boring very quickly.

So, I have a cool Sim (a Sim – insert name later!), and he’s got cool siblings. It’s his mother you’ll see in a lot of the venue screenshots, the one with the big boobs and cowboy hat. Honestly she came like that and she’s the most fun at a party. He’s also got loads of mates from all the time he spends at the gym, loads of love interest. Again though it was the game that hooked him up with a really cute, though soppy guy (forgotten his name too!).

Most of the time hanging out in the apartment, his bf had a key 🙂 And going on dates or meeting up with friends in the venues was good, so I like the idea of apartments. And I like San Myshuno too, the background buzz and street food is very cool, I just didn’t like how locked in it became. I know it’s possible to move between apartments, and that if you’ve the patience to persevere it is doable to buy the Sims way up the property ladder (fill the apartments with high end furnishings, then sell everything to buy another empty shell), but I still think my idea is best!

Cool Sim + Liking apartment living = Learning to build!

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Which is not so easy after all as the game doesn’t provide an apartment lot type (yet?) and there’s no way of creating public/residential areas or level skip markers like TS3. However I have one apartment type lot already in the game already (Roomies Reimagined) and I enjoy playing that household, so I decided to have a go! And built a couple of boxes 🙂

So I am not a great builder and there’s much better available on the gallery, but for my first attempt – and I set myself some very challenging design challenges with this build – I am pleased with the results.

First off it’s in Newcrest which in my game is a fairly low level town, and the apartment building is surrounded by small, modern houses so creating a huge, towering box would look odd, so my first challenge was to build the entrance/kitchen/dining area in a basement. Warning! Don’t try that unless you’ve got a driving need for frustration in your gaming lifestyle, because you cannot set a front door in a basement 😦 I already had plans to get around that, but one thing that might work (although not for me in this situation) is set a staircase away from a wall so that it forms a landing, then fence off that landing and I think you can set the gate as being the front door.
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Basement level contains kitchen and small cloakroom.
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Living room and access to the garden is on the next level.

There’s also another building, that I am calling a bunkhouse on ground level. My original plan was to have young professionals in the three ‘apartments’ and then add random townies to live short term in the bunkhouse. That’s what I originally intended, but the first two random Sims I introduced are so cool (and from legacy families) that they’ve become permanent!
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The bunkhouse has a games room, communal kitchen and dining area and a large empty space that I’d like to use as a laundry/garage. Upstairs there are two large bedrooms with camp beds and two basic bathrooms. Or there was until I moved in the two visiting Sims who were too cool to purge, I’ve remodelled one of the rooms so it’s more comfortable for them 🙂
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Finlay Simself sharing a room with his BFF Max Villareal. He’s all grown up now and looking for work, I hope that’s what he’s doing!
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Loads of hangout and group activities outside. I’ve set the only door to the bunkhouse as the front door, and all the other ground floor and basement doors are locked to everyone but family. But I have also locked all the bathroom doors so each of the ‘apartment’ living Sims can have their own private bathroom. That leads to another bug! Locking the ‘apartment’ doors for just one or two (if there was a couple) Sims, meant that they couldn’t invite a partner to sleep over because once the doors were unlocked for their partner, then the rest of the household could crash their privacy. Keeping the doors unlocked and having a locked bathroom ensuite to their bedroom (with claimed beds) means that other household members are unlikely to spend time in each others bedrooms – unless it’s good for the story 🙂

So there are beds available in the bunkhouse for occasional/frequent/OMG! use, which is kind of cool (for the guys anyway) because they don’t have to wake up next to their beer goggle conquests (if they could get drunk) and slip away in the night to their own bed. Or they could if it weren’t for the bed claiming bug! Woohoo in any bed other than their own removes their claim from their own bed. It’s not a game breaker, but it means I have to make them claim their original bed back every time, and I like to play with as little direction as possible. I love the way the game creates characters, and opens opportunities but there’s always some little snag that stops it from being laugh out loud cool. It would be awesome if the lads could invite a date over, go do their thing in the bunkhouse then slip quietly away to sleep in their own beds without me having to intervene. Anyway…
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The bedrooms are on the top floor with access to a private balcony. Here I’ve broken the rule about keeping the bedrooms private because there’s a yoga mat on the balcony, there’s also a running machine in one of the other bedrooms. I’ve put them in their bedrooms because I didn’t want to build a home gym, because I think that’s a bit lame. I much prefer to have the Sims travel to a town gym, but in real life a young guy living alone (sort of) and working long hours might have exercise equipment at home too – I really love the way they have workout video on the TV now too, that’s very cool. So very occasionally one of the other household Sims will want to use the running machine or yoga mat in the others apartment, I’ll only stop it from happening if it’s going to disturb a sleeping Sim.

So Finlay has left home, he’s started in the entertainment business but I am not it’s such a good choice though, his best friend Max is in the sports career which might have been better. Although to be fair he doesn’t need to work because his father can drop off bags of cash anytime he ever needs it [Stacks of Cash by plasticbox at MTS works a charm for transferring funds between households].

Other news from the Simself household, Gianni and Mrs Simself are living in separate houses! It’s not doom and gloom though, although they do say they’re ‘doing it for the kids!’ Bringing up two toddlers was too much, so they’ve separated with each looking after one toddler. Then I think it won’t be long before they’re aged up and become independant. There will be more babies in the future, especially as it seems future content will centre around the toddler life stage. But for now, I think they’re good for a break.


Thanks to those that have already downloaded, I hope it’s working for you – download the updated version when it’s ready, it looks better and it’s properly finished!

Toddler frustration. Building frustration. Vampire frustration…

Seriously! Is it just me or is this GAME getting harder?

I seemed to have spent most of this month building stuff, because it felt a lot less taxing than playing the game. I am not moaning though 🙂 I love this game and I like the way it’s gently (but firmly) led me into exploring the building aspect. Because that’s the thing I least enjoyed in the previous games. Now I am actually enjoying it. And that’s probably thanks to the game and expansion packs, because they’ve given me content to experiment with, and I love all the beaten up, grungy, weathered stuff that came with the vampire pack – especially the living cobwebs and the crumbling wall decor, it’s cool.
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So it started with the glamour of a new bedroom in their swanky new penthouse. Honestly Mrs Simself was in a perpetual state of giddiness, like a queen bee in her three storey hive of glittering luxury. Not even a sulky teenage son, or the clumsy butler could make her feel down. Luckily her fundraising commitments took her out of the apartment for most of the day, but then the inevitable happened and twin babies were born!

And then they grew up into toddlers 😦 Urgh! I suppose it’s ok to say they weren’t very attractive… I mean, I wouldn’t say it outloud if they were some other Sims kids, but these are ours so I’ll just come straight out with it. Ugly! And that hair Urgh!!

Anyhoo, that’s what the CAS cheat is there for. Mrs Simself seems to always be wearing a bikini 🙂 that’s just because there’s a hot tub on the balcony and it’s where she goes to relax (honest). They moved out of the penthouse and into the Old Salthouse, I really don’t like the penthouses. Trying to follow three caregivers and two toddlers around three floors of sprawling real estate was a total nightmare. And I thought the smaller house would be easier, but because it was such a nightmare I channelled all my gameplay into building, and then because I ran out of commercial venues I started on their new home. And now that’s on three levels too! But at least now the toddlers are less dependant and are running! around on their own. Running!? Bloody hell 😦
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I also rebuilt their holiday home, it used to be the over sized Greek inspired villa (with the cute housekeeper), now it’s more compact  and a lot easier to get around. Mrs Simself is still in the political career, their teenage son is actually quite cool now because he’s great with the toddlers, and Gianni Simself has quit work for good this time. It was all too much…


The vampire story

I really like the vampires, surprising because I really didn’t in TS3. There’s so much to them now that even if you don’t like the idea of them, it’s hard not to be impressed by the theatre. I love it when they pop up in a cloud of smoke, and the way other Sims react to their biting. The fighting is good and the smoldering in sunlight even better, though I’ve yet to see one die in the sunshine. I am playing Count Vladislaus because I like the way his dark half looks. One thing I really want to do is have his dark half wear a hospital gown, but I’ve forgotten how to find them in the catalogue. There are some CC gowns available but they’re all bright comedy coloured, what I would really like is to find a dirty, tattered version that looks like he was buried in it. Maybe that’s the boost I need to figure out how to make some CC of my own.

I’ve been slow to get going with vampires because I wanted a good Sim in one of the towns to be able to cure the victims. I had originally planned for one of the Goths to learn the trade, but I like them as they are. By chance I found a homeless single male Sim in household management. Melvin Wiley seemed perfect for the job because he’s got a really big beard and a cool surname ‘Wily’ Then I spotted another single, homeless Sim, Hakim Mounib, this one is fun because he’s big and athletic looking but he’s got that goofy walk which made him perfect as the wily vampire hunters dopey sidekick.

Unfortunately that all changed as soon as they started sharing a house, they took turns flirting and before I knew it they were romantically entangled! So back I go to the homeless bin. I’d noticed a very beautiful Indian lady, Ananya Gupta around town so I found her and moved her in also. It took a couple of days of misery for the two men to quit moaning at each other and crying under the covers, but now apart from the occasional outbursts of jealousy Melvin and Ananya are a happy couple. Happy to toil away in the garden night and day cultivating and harvesting the ingredients for the vampire cure. Hakim will come around eventually and his goofiness will win out especially since curing vampires is anything but simple!
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They live and work in an underground bunker beneath an abandoned trailer in Oasis Springs. And I like it mostly, I wish I’d planned it better though, it might have been cool to hide the stairs in the old trailer so there’s no discernible entrance on the lot. But by that time I was done with building and bogged down with vampire hunting.

I know I am probably going about this the wrong way, and because I’ve been caught out moaning about stuff I was doing wrong previously, I’ll put in this soft moan quietly…

So Melvin the vampire hunter researched all there was to learn about vamps and qualified with the knowledge to make the vampire cure cocktail. Good enough, Ananya had been busy gardening and there was plenty of produce to make their first attempt. Vlad the bad had been seen biting into the neck of a pretty damsel in one of the clubs, so Melvin went hunting. Seeing the Sim transform into a vampire is cool too, although she hung about too long and started smoldering before she figured out it would wiser to get indoors! Melvin found and befriended her, then tried to invite her over – it was nighttime and she was sleeping! He tried the next day and of course “she’s a vampire and couldn’t do that” turns out there’s a brief window between 9 and 11pm where they’re willing to leave their nest. But then with the cure in his inventory he set about 8 hours solid mocking, hating, arguing and fighting with her with no option to give her the cure. He could have slayed her within the first hour, he was even able to throw ‘a drink’ at her but it wasn’t the cure and she laughed at his failure 😦

Eventually the sun came up, Melvin was wasted being truly nasty is exhausting. His two cohorts had quit trying to help hours earlier and were happily sleeping, and the vampire went home.

That evening he travelled to the vamps house, he still had the cure in his inventory and I’d read online that it still worked even if it had gone bad. It hadn’t by that time, so he knocked on the door and was invited in. The house was empty, and Mrs vampire was eventually found sleeping in a double bed with her teenage son!!!

And so began another marathon effort to apply the cure by any means available, but it wasn’t to be because that option never came up. The option to slay was always available, is that what I should be doing? It’s not what I wanted to do. Why provide a cure if that’s the only way to deal with vamps. There must be an easier way…

I think if I was a game developer and someone at EA were to ask me, I would suggest they keep the ‘Slay’ option in the mean menu and a ‘Cure’ option in the friendly menu. Maybe that’s how it works already and I am missing something. Whatever, Melvin left the cure at the vamps house because it had gone bad, so maybe she’s found it and cured herself – who can blame her? After enduring three days of verbal abuse she probably decided life would be more peaceful without the angry vigilante’s attempts at ‘healing’ her.
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…to be continued!

edit 25/2/17: I think the ‘Cure’ problem is caused because the victim is only a fledgling vampire. I just tried with the Count. After a short fight Melvin the hunter was able to throw the cure at him and turn him back to mortal. If that’s the case then it makes hunting random townie vamps a lot more challenging, especially if they’re homeless. But it also adds a lot of realism because the hunter is going to make a lot of undead enemies in his quest to cure them all. And it’s also a tad easier to have Vlad turn Sims that I know already in the game, that way I can play them as vamps, then swap back to the hunter when I know he can cure them. As for the random townies he can always slay those anyway 🙂

The Goths are back

In all the years I’ve been playing Sims I’ve never had any interest in the Goths. I can’t even give a logical reason – I just didn’t like the look of them! And their house in TS4 is a bit lame. Although I do remember Gianni Simself having a bit of a fling with Bella, but she got old and died – and then so did the rest of the household.

Recently I’ve started tidying up the map, there is a lot of big empty house that need demolishing/rebuilding (or money cheats) because they’re too expensive for new households. As I don’t enjoy building houses from the ground up, my skills aren’t really good enough and I get frustrated easily! I prefer remodelling what’s there already – most of the time! – Ophelia Villa was a different matter altogether, I just couldn’t fix it up for another family.

So I had an idea to just reinstall the Goths, and leave them to it as I’d done previously. But then I also had an idea to introduce a vampire hunter into the town. My plan was to have a Goth descendant study vampire lore until eventually he would be able to start ‘fixing’ them.

I want a vampire hunter because I really want to play the vampires I have in the game already, I need for them to start turning hapless townies into creatures of the night – but before I start with that I really want an opposing force that can make ongoing repairs and keep a good balance.

So with all that in mind, I really did want to like TS4 Goths, and I do! They’re cool, but I think I am going to leave them as they are. Probably I’ll have Mortimer hunt vampires, and Bella doesn’t work anymore either – she’s a lady of leisure now – possibly she’s a resting (out of work) actress. I’ve put horror film posters around her dressing room, so I think she’s a B-Movie queen. Cassandra is awesome because she’s so gloomy! And little Alex wakes up screaming every morning because his bedroom is in a crypt! He’s never going to do well fighting blood suckers – Though he could be a Xander for Cassie’s Buffy…

Anyway, all of that is dependent on them having the right house to live in. I found Oxford Vampire House by ConceptDesign97 and I love it 🙂 But, the builder has used MOO a lot! There are route blocking vines everywhere! And it took quite a bit of fixing up to create living spaces for the family. But, it looks amazing and hats off to the original builder, it’s a creative gem.


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Better still, Cassandra has taken a shine to a geeky kid that lives across the street, and that’s loads of fun 🙂
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Fixing up the old town

Yesterday morning I woke with a bee in my bonnet! Not unusual in the slightest, and probably due to a fast approaching spring.

The sun was shining and the gales had blown away, so I wandered around the garden looking for something easy to fix. Eventually after a mug of coffee and a long conversation with a tame pheasant, I decided to remove a concrete step that was jutting out from the edge of the lawn. My house is over 200 years old and I think that step has been there for all those years. It took me a good half hour of hitting it with a sledge hammer before it was crumbled enough to shovel it away. Now when I cut the grass I won’t have to worry about wrecking the blades when I drive over the edge, so all in all “A good job well done!” – there’s a big hole to fill in, and it’s going to need reseeding before there’s any grass to cut – but that’s by the by, I’ve done what needed to be done. I am happy 🙂

And that lead me to think about Simsville, and how easy their lives are. Planning a refurbishment? Or contemplating some groundwork? It’s as simple as a couple of mouse clicks to completely remodel your house and fix up a boring yard.

Now I’ve never been much of a Sims builder, but I did study interior design, I did even consider it as a career – the only thing that stopped me was that I know I’d be rubbish at listening to what other people (paying customers) really want. I have tried over the years to offer guidance when asked, but I lock up when people say stuff like, “oh I don’t know…” or “that’s not quite what I was thinking…” But in Simsville, I am in charge! I’ve got no one telling me how it should be done, and bless them all they’re so perpetually happy – there really is no effort.
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It started with the vampire update, although I regularly spend time trawling through household management – making partners, kids, adding a next generation for elderly townies etc – keeping the continuity in check. But it was the garlic plant introduced with the vampire pack, and a need for all the households to have access to the plant. That and enabling them to learn the skills needed to craft the decorations so preventing vampires from obliterating their townships, that inspired me to change up the town venues.

It just didn’t seem very realistic that every house had fully stocked gardens, I know that a lot of the Sim characters have no interest in gardening – some of them have never even cooked a family meal, they get by with an occasional BBQ and the neighbourhood is full of places to eat. So I decided that each town should have a community garden, where they can grow and collect produce freely. Except for San Myshuno because they’ve already got the produce stalls.

In Oasis Springs I’ve used the roof of the science museum/library which works really well because it’s an ideal venue for space plants and obscure grafted plants. But I wanted to do something different in Willow Creek, it’s an older town and I really wanted to build a community garden. There’s a small National (cruising!) park that has the ranger station which is good too.

GGOYAM-BANGSAIN-004 fits the bill. It’s perfect, I changed it from residential to a cafe, put a load of planters in so the Sims could plant their own. A playroom and plenty of toddler pottys and high chairs. It’s a joy to have somewhere for the Sims to socialise, hang out with the kids and grow/harvest the produce that they need.

That lead me into fixing up all the community lots in all of the worlds! I haven’t finished yet 🙂 Here’s some from Willow Creek.

 

 


There’s a whole other story due soon, after seeing the Pancakes’ toddler I’ve reintroduced some familiar faces…


Happy New Year?

Today I just want to post a quick thank you to the developers and CC makers for all the good stuff they provide.

The story so far

My SimSelf family moved into the penthouse apartment in the business district. Overall I like the look and feel of the new locations but, I am not 100% happy either. The apartments are odd sizes and they’re full of ugly base game furnishings. There are too many karaoke bars and household Sims leave a dark shadow when they exit via the lift (it looks odd but I guess it’s a minor rabbit hole type glitch). It seems petty to complain so I won’t! Let’s keep this positive 🙂 San Myshuno and the different festivals are good fun and as I am still developing and making changes to Granite Falls then it’s probably safe to say there’s plenty to keep me occupied.
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The SimSelf’s hired a butler but, I am not so sure about them either. They’re a huge improvement on TS3 butlers, but I think probably I’ll go back to my original plan and have one or two of the triplets move in instead, I think it will keep the storyline livelier. Gianni rejoined the investment career, and Mrs Simself dove into politics. I think that career’s got legs and it’s great fun watching her protest and try to win supporters.

I really like the furnishings that came with the Vintage Glamour Stuff Pack, the vanity table and beautiful fireplace make it worthwhile, but that’s just my opinion and I play an odd game! Other good stuff came with the Christmas update, I especially like the holiday crackers with collectible plushies – I love for my spoilt Sim kids to collect stuff.

 

Meanwhile…


The triplets (I’ve forgotten their names) mother (ditto!) met a handsome Indian man in San Myshuno, and after a whirlwind courtship she gave birth to another son.

Ye Olde Shoppe of horrors

Malcolm Landgraab and Clarke Spencer have opened a business in Windenburg. Although to be fair to Clarke he doesn’t really know what’s going on.

I had an idea that there should be somewhere that the Sims could buy slimming/healing potions. But I didn’t want Clarke (or his household) to run it. Malcolm was the perfect candidate because he was already on the criminal career path, and the store would be ideal to fence the stuff he steals. Clarke made him a cloning machine and a couple of stun guns – but he didn’t know why! – and he’s no idea why Malcolm visits him at home every evening, especially since he keeps misplacing (losing) potions he’s created.

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Then I had another idea 🙂 The Freedom Ranch has never been more popular since the patrons found it was easy to pay with bullion. And certain affluent Sims have piles of gold literally littering their homes. So it seemed an ideal opportunity for Malcolm to grab a slice of the bullion market too. There’s a cloning machine in the basement already all he needed to do was visit his rich neighbours and help himself to their stacks of cash but, it wouldn’t work 😦 He could easily steal the decor gold bars but the modded gold and money bags can’t be stolen. Which was a bit sad, but I got around it by having Herbert Sim leave some in his shop anyway (as you do!). But, then I discovered they won’t work on the cloning machine either 😦 unperturbed (cos it’s a fun idea!) I built a bullion room in the basement anyway. And because Malcolm only sells the stuff he’s stolen, so doesn’t have to pay to restock, it means he makes enough profit to put into legitimately buying gold bars – which he then sells on for a tidy profit.

All of which means that any Sim can now shop for gold bars and will therefore be able to ‘spend’ them at the freedom ranch 🙂

Cash injection fuels growth

So probably the Windenburgh residents uttered “there goes the neighbourhood” when they realised a known criminal had opened a store selling stolen goods right under their noses… yet no one so much as batted an eyelid when a knocking shop opened in Newcrest. And it’s gone from strength to strength, with patrons dropping gold bars left, right and centre the household has been able to spend, spend, spend! Expanding and enhancing their little enterprise with bar games in the dungeon, refurbished bedrooms, sauna and massage tables all to make their patrons visit more pleasurable.
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I am surprised by how few screenshots I’ve got for December, I used to believe that not saving screenshots meant the game was stale and that nothing good was happening. It couldn’t be further from the truth, because now there’s so much going on and I am so wrapped up in the game I forget to record the good stuff. Although…

The best of the good stuff

Is actually old enough to have been in the game almost since the beginning, in this little world of altered reality that exists only on my PC’s hard drive, the most important aspect is keeping each little Sim unique. And that means big disappointment when those (male) Sims strip down to their skivvies and they’re all wearing the same pants 😦

Sims come in all shapes and sizes, they’ve got more hairstyles than ever, and even their fashion choices are enough to ensure that they’re not all going to the party in the same clothes (unless you want them to). So for me it’s such a let down, and the best thing the devs could do for players in 2017 is give (sell?) us more clothing options.

There’s plenty of male sleepwear CC available, but most of it isn’t much good. These drawers by Katai @ MTS when combined with the modified speedo mesh from Sheik’s Simblr stand out 🙂

note: the mesh does mess up in CAS  but there’s no problems in the game.

Custom content made everything better *updated 6/4/2016

My game has suddenly become playable again!

Sometime between the end of January and the end of March an unknown entity entered my computer and made changes to my game files, changes for the better and changes that seem to fly in the face of all previous EA updates. Honestly I have no idea what happened but I am not complaining, really!

All I can remember was reading that the Easter bunny challenge would be returning and how that made me happy, because in the new game the bunny was locked out even though last year the family had won it fairly and squarely, so starting over was not a bad thing for them at least.

Screenshots are a good indicator of enjoyable gameplay so it wasn’t a great shock to see there was loads for January but then none for February or most of March. Not until the 28th (my Birthday!) Because it was around that time that I downloaded and installed (I don’t always) some custom content. The game was up to date, and whatever content had been provided with the updates during that period were all there and good, as was the latest game/stuff pack. All though none of it interested me enough to really get playing.

Installing CC made everything different, like the impact of brightness you get from plugging the power lead in when your laptop batteries are critically low. Or the first time you wear the reading glasses hidden for years at the back of a desk drawer that make the blurry words leap from the page in crisp, clarity.

Maybe it was the Easter bunny after all! Or most likely my game just needed to be more individual. Truthfully though after all the glitches and bugs I was really close to quitting. Installing updates out of habit and never imagining they’d actually fix anything. I started to think about writing a post titled ‘Bored Now!’ It could well have been my last, as it seemed my Sims saga was ended.
sims 4 body hair mod
So the first thing I have Sandy from Around the Sims to thank for, because I noticed in one of her screenshots her Sim had body hair. I had used Body Hair from LumiaLover’s Blog before, but in a bout of sensibility had decided to play the new game with very little CC. Previously the CAS cheat had been too much effort and had been problematic changing the townies. Now I am playing rotational again, it became more important to see individual Sims and not just the same old. Also in that shot are the padded out swimming trunks from Sheik’s Simblr, they were essential after installing the bulging underwear from SimBuscus’s Simblr (think it’s the same blogger). Which were essential because somehow EA borked up the texture of the base game drawers so much so that it looks as though the silly Sims are wearing girlie pants under their shorts.

Using the cas.fulleditmode cheat and the walk in closets make changing the way Sims look so much easier, and seeing unique Sims in the game makes me want to play more. There are other less bulging underwear mods available, but they still have the odd ‘pants’ texture, so not for me.

That’s not where it all started from though. I owe a huge debt of gratitude to a modder whose mod has come in for a bit of grief recently, and has probably stopped developing the mod that saved my game – not exaggerating! Earlier on in the year I had been excited about Zooroo’s cash machine because I made a mistake and gave one of Mr Simself’s boys a reward trait that meant he was getting tens of thousands of simoleons every week. I knew the best thing to do would be to move him out of the household and start his own family, but by the time I had a plan formulated I noticed that the mod had been updated and new features included the ability to borrow money, which was causing unbelievably high loan repayments. Hence all the negative feedback, all of which seemed like a terrible shame because I liked the idea of the mod, and I liked the way it made use of the deco cash machine. I thought I’d missed out and decided to try out Simoleon Cheques – For Transferring Larger Amounts by Treelife Creations although as the household was worth a lot of millions the amounts were too small. It’s still a cool idea though, given how taxing TS3 banking mods were, and the constant requests from the community for realistic finances, being able to transfer funds easily as it’s basically an object is brilliant. In the end I didn’t use the cheques because another storyline from another household uses Stacks of Cash by the much loved and very well respected Plasticbox at MTS 🙂
But I did install the cash machine mod…
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… and I am so glad I did. Now all of the Simself’s kids can leave home with a decent chunk of cash to set up their new homes. I have NOT had any problem with huge interest bills because the option to borrow never appears. Maybe it’s because the household has enough cash available, or maybe Zooroo has made some changes behind the scenes, whatever the reason it’s rejuvenated my game and I’m very, very grateful to Zooroo & Plasticbox too. You’ll see how grateful I am in later posts The Freedom Ranch 🙂

* update – Sadly the cash machine mod is broken, but all is not lost! Treelife’s Money System (cheques) work well for small amounts. Now when a Sim is planning to visit the Freedom Ranch they write out a heap of §1000 cheques  and leave them on the counter just like before.

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** Another update (Nov 21st) The Treelife cheques are not working 100% anymore. They’ve never been draggable, although the Sim that buys them could. But the Sim that recieves them couldn’t. Now though they can only be cashed (sold!) from the household inventory. Deleting them in buy mode gives §0!

So we’ve reverted to paying with bullion 🙂
The gold bars that come with Plasticbox’s ‘Stacks of Cash’ mod are worth §1000, can be stacked and Sims are able to add them to their inventory. I am not even bothering to drag them around anymore, the visiting Sim has the option to ‘place in the world’ so will drop them wherever they stand, and the Sims that work at the Freedom Ranch can add them to their inventories with no bother at all. Downside is Plasticbox seems to be taking a hiatus – which I hope is only temporary, because Mr/Mrs/Miss Plasticbox you’re a greatly respected member of the Simming community and will be greatly missed if you have decided to hang up your modding toolbox.