OK so I wandered off for a while! I was struggling to find a reason for buying the toddler stuff pack, and eventually I thought I may as well because I liked the floor cushions, and I liked the little cooler on a cart, more than anything I really liked the director chairs.
I paid my money and while I was waiting for the downloaded content I started planning the changes I was going to make to the vacation world, I love the textures of the existing wooden card table and I was genuinely (foolishly!) over excited at putting old school, camp chairs around it – I am of that age and country where those folding chairs traditionally used for outdoor eating would be carried in the car for days out by the seaside – that’s my nostalgic memories anyway. Look at old photos of desert campaigns or safari expeditions and you’ll see old familiar folding canvas chairs. I love them, and now they’re almost impossible to get hold of.
So I Loaded the game up and found that they’re ‘Living’ chairs!!! They won’t work with the games or chess tables, not even with a desk 😦
I felt cheated! I was overwhelmed with irrational anger – I don’t like toddlers, and the big clunky play sets didn’t appeal so I quit for a while. Of course news of the forthcoming Cats & Dogs stuff drew me back into the virtual world, and again I am over excited! When it was announced I thought it would be as lame as TS3 with playable animals, but then I started reading the blog updates, and realised that wouldn’t be the case, they’re going to be better looking than TS3 and with better autonomy than TS2, and with foxes too 🙂
Then came an update with a texture fix for the ball pit – to be honest I wasn’t that bothered by the original – I wasn’t using it and I didn’t care either way. I had seen that someone had modded it with something like a trillion polygons which made me laugh – although not at the creator – that must have taken a lot of time and effort. I was laughing because the devs had got it so wrong again. They frustrate the players so much that someone felt the need to remake the object and others felt the need to download graphic card busting custom content in order to get their game right. It made me think about the director/deck chair again, it’s aimed at the toddler age group but in reality a toddler would never be able to sit on one, a clumsy toddling infant would pull it on top of himself if he even tried to climb onto it. And that made me laugh again, foolishly buying into something I didn’t want because of one ‘virtual’ item that didn’t work (as I wanted). Honestly LOL!
Then I read a discussion on Twitter about bathing ghost dogs, somebody wanted their Sim to be able to do it, and a dev commented saying they’d had lots of discussion about it in the office but would it even be necessary…
It made me think, sometimes the players can be wrong too – who knows maybe sometime in the future my favourite garden chairs will be recategorised as dining chairs, and then I’ll be laughing. Until then there’s always CC 🙂
It’s amazing what an update can do! It must be like the electrical surge during the ad breaks in a royal wedding when the entire nation makes tea at the same time. I wonder if the tech team at EA recognise increased player activity after an update, and worry when they see numbers drop at all other times…
★
Still not getting the biting. I built a vampire lounge and gave it the vampire nexus lot trait, because I want somewhere for vampires to hang out so my vampire hunters can find them easily. OK so I was playing during the daytime and the only vamp in the building was the one I was playing, but I did that because I wanted to see how many folks he could bite, the irritating thing for me is how the other Sims react to a blood sucking vampire. Why do they get so upset? They shouldn’t even be there!
I like the lot though, I took inspiration from a ruined cafe I downloaded from the gallery and built a labyrinth of play rooms underneath it. There’s also a swampy pool out back for late night skinny dips, and I’ll get them to plant the garden so they can make the vampire cocktails.